From 37418b125eeec4f03e3537cc2b6259d1d12e51d1 Mon Sep 17 00:00:00 2001 From: devZoGok Date: Fri, 24 Apr 2026 19:39:47 +0300 Subject: [PATCH] collecting Lua script garbage updated vb01 --- external/vb01 | 2 +- game.cpp | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/external/vb01 b/external/vb01 index 7ef8587..7f8b6fe 160000 --- a/external/vb01 +++ b/external/vb01 @@ -1 +1 @@ -Subproject commit 7ef858737c7a987f95934359cc9e35fb1a6b164b +Subproject commit 7f8b6fe03a48a8579286fb75404d96dcb2b9bdea diff --git a/game.cpp b/game.cpp index 10715c1..429f3a1 100644 --- a/game.cpp +++ b/game.cpp @@ -49,6 +49,7 @@ namespace battleship{ for(int i = 0; i < getCpuPlayers().size(); i++) { string plStr = "game.cpuPlayers[" + to_string(i + 1) + "]"; SOL_LUA_VIEW.script("executeBtNode(" + plStr + ", " + plStr + ".behaviour)"); + SOL_LUA_VIEW.collect_garbage(); } int numPlayersWithUnits = 0;