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using 3D positions for GUI elements
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@@ -15,7 +15,7 @@ namespace battleship{
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using namespace vb01Gui;
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using namespace gameBase;
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SkyboxTextureListbox::SkyboxTextureListbox(Vector2 pos, Vector2 size, vector<string> lines, int maxDisplay, string fontPath) : Listbox(pos, size, lines, maxDisplay, fontPath){}
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SkyboxTextureListbox::SkyboxTextureListbox(Vector3 pos, Vector2 size, vector<string> lines, int maxDisplay, string fontPath) : Listbox(pos, size, lines, maxDisplay, fontPath){}
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void SkyboxTextureListbox::onClose(){
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Root *root = Root::getSingleton();
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