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using 3D positions for GUI elements
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@@ -19,7 +19,7 @@ namespace battleship{
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using namespace vb01;
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using namespace std;
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ResearchButton::ResearchButton(Vector2 pos, Vector2 size, string name, int trigger, string imagePath, int uid, int tid) :
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ResearchButton::ResearchButton(Vector3 pos, Vector2 size, string name, int trigger, string imagePath, int uid, int tid) :
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UnitButton(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, imagePath, uid), techId(tid){
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Root *root = Root::getSingleton();
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Material *mat = new Material(root->getLibPath() + "gui");
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