using 3D positions for GUI elements

This commit is contained in:
devZoGok
2024-05-18 11:47:56 +03:00
parent b4891fd890
commit 2dcc1973ae
86 changed files with 238 additions and 250 deletions
+1 -1
View File
@@ -14,7 +14,7 @@ namespace battleship{
using namespace vb01Gui;
using namespace gameBase;
OfferButton::OfferButton(Vector2 pos, Vector2 size, int plId, string name, int trigger, string imagePath) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, true, imagePath), playerId(plId){}
OfferButton::OfferButton(Vector3 pos, Vector2 size, int plId, string name, int trigger, string imagePath) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, true, imagePath), playerId(plId){}
void OfferButton::onClick(){
ConcreteGuiManager *guiManager = ConcreteGuiManager::getSingleton();