using 3D positions for GUI elements

This commit is contained in:
devZoGok
2024-05-18 11:47:56 +03:00
parent b4891fd890
commit 2dcc1973ae
86 changed files with 238 additions and 250 deletions
+2 -2
View File
@@ -11,7 +11,7 @@ namespace battleship{
using namespace vb01Gui;
using namespace gameBase;
LoadMapButton::OkButton::OkButton(vb01::Vector2 pos, vb01::Vector2 size, vb01Gui::Listbox *listbox) : Button(pos, size, "Ok", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf"){ this->listbox = listbox; }
LoadMapButton::OkButton::OkButton(vb01::Vector3 pos, vb01::Vector2 size, vb01Gui::Listbox *listbox) : Button(pos, size, "Ok", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf"){ this->listbox = listbox; }
void LoadMapButton::OkButton::onClick(){
StateManager *sm = GameManager::getSingleton()->getStateManager();
@@ -20,7 +20,7 @@ namespace battleship{
ConcreteGuiManager::getSingleton()->readLuaScreenScript("mapEditor.lua");
}
LoadMapButton::LoadMapButton(Vector2 pos, Vector2 size) : Button(pos, size, "Load map", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf"){}
LoadMapButton::LoadMapButton(Vector3 pos, Vector2 size) : Button(pos, size, "Load map", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf"){}
void LoadMapButton::onClick(){
ConcreteGuiManager::getSingleton()->readLuaScreenScript("loadMap.lua");