mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
using 3D positions for GUI elements
This commit is contained in:
@@ -18,7 +18,7 @@ namespace battleship{
|
||||
using namespace vb01Gui;
|
||||
using namespace gameBase;
|
||||
|
||||
ActiveStateButton::ActiveStateButton(Vector2 pos, Vector2 size, string gs, string name, int trigger, string imagePath) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, true, imagePath), guiScreen(gs){
|
||||
ActiveStateButton::ActiveStateButton(Vector3 pos, Vector2 size, string gs, string name, int trigger, string imagePath) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, true, imagePath), guiScreen(gs){
|
||||
StateManager *stateManager = GameManager::getSingleton()->getStateManager();
|
||||
ActiveGameState *activeState = (ActiveGameState*)stateManager->getAppStateByType((int)AppStateType::ACTIVE_STATE);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user