using a generic number of resource types

ability to order to collect resources from buyers
This commit is contained in:
devZoGok
2025-04-21 15:55:45 +03:00
parent 13d1e8fcbd
commit 22c4146ffe
6 changed files with 97 additions and 68 deletions
+1 -1
View File
@@ -35,6 +35,6 @@ namespace battleship{
ActiveGameState *activeState = (ActiveGameState*)stateManager->getAppStateByType((int)AppStateType::ACTIVE_STATE);
Player *mainPlayer = activeState->getPlayer();
mainPlayer->addTradeOffer(Game::getSingleton()->getPlayer(playerId), new TradeOffer(true, true, buyRef, sellRef, buyWealth, sellWealth, buyRes, sellRes));
mainPlayer->addTradeOffer(Game::getSingleton()->getPlayer(playerId), new TradeOffer(buyRef, sellRef, buyWealth, sellWealth, buyRes, sellRes));
}
}