factored out a state manager

using GameManager via a singleton
This commit is contained in:
devZoGok
2021-10-30 08:09:30 +03:00
parent 7f8824cb29
commit 179f4c28ac
70 changed files with 654 additions and 474 deletions
+1 -1
View File
@@ -9,7 +9,7 @@ namespace game{
namespace content {
class Shell : public Projectile {
public:
Shell(core::GameManager*, Unit*, irr::core::vector3df, irr::core::vector3df, irr::core::vector3df, irr::core::vector3df, int, int, int);
Shell(Unit*, irr::core::vector3df, irr::core::vector3df, irr::core::vector3df, irr::core::vector3df, int, int, int);
~Shell(){}
virtual void update();
protected: