mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
factored out a state manager
using GameManager via a singleton
This commit is contained in:
@@ -9,7 +9,7 @@ namespace game{
|
||||
namespace content {
|
||||
class Shell : public Projectile {
|
||||
public:
|
||||
Shell(core::GameManager*, Unit*, irr::core::vector3df, irr::core::vector3df, irr::core::vector3df, irr::core::vector3df, int, int, int);
|
||||
Shell(Unit*, irr::core::vector3df, irr::core::vector3df, irr::core::vector3df, irr::core::vector3df, int, int, int);
|
||||
~Shell(){}
|
||||
virtual void update();
|
||||
protected:
|
||||
|
||||
Reference in New Issue
Block a user