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factored out a state manager
using GameManager via a singleton
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@@ -10,7 +10,7 @@ using namespace irr::core;
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namespace game{
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namespace content{
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Shell::Shell(GameManager *gM, Unit *unit, vector3df pos, vector3df dir, vector3df left, vector3df up, int id, int weaponTypeId, int weaponId) : Projectile(gM, unit, nullptr, pos, dir, left, up, id, weaponTypeId, weaponId) {
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Shell::Shell(Unit *unit, vector3df pos, vector3df dir, vector3df left, vector3df up, int id, int weaponTypeId, int weaponId) : Projectile(unit, nullptr, pos, dir, left, up, id, weaponTypeId, weaponId) {
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this->speed = projectileData::speed[id][weaponTypeId][weaponId];
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node->setScale(vector3df(1, 1, 1) * projectileData::scale[id][weaponTypeId][weaponId]);
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initTime = getTime();
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