loading bar

This commit is contained in:
devZoGok
2025-03-28 19:56:06 +02:00
parent e5377a5152
commit 12c3a67122
13 changed files with 166 additions and 30 deletions
+28
View File
@@ -0,0 +1,28 @@
#ifndef LOADING_APP_STATE_H
#define LOADING_APP_STATE_H
#include <abstractAppState.h>
#include <util.h>
namespace battleship{
class LoadingAppState : public gameBase::AbstractAppState{
public:
LoadingAppState(gameBase::AbstractAppState*, std::string);
~LoadingAppState(){}
void onAttached(){}
void onDettached();
void update();
inline void setLoadableAssets(std::vector<std::string> ls){
this->loadableAssets = ls;
initNumAssets = ls.size();
}
private:
int initNumAssets;
std::vector<std::string> loadableAssets;
gameBase::AbstractAppState *newState = nullptr;
std::string newScreen = "";
vb01::s64 lastUpdateTime = 0;
};
}
#endif