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assigning map landmass mesh data
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@@ -43,7 +43,7 @@ namespace battleship{
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//TODO implement terrain evenness check
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void UnitFrameController::update(){
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Map *map = Map::getSingleton();
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MeshData meshData;
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MeshData meshData = map->getNodeParent()->getChild(0)->getMesh(0)->getMeshBase();
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MeshData::Vertex *verts = meshData.vertices;
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int numVerts = 3 * meshData.numTris;
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@@ -64,8 +64,8 @@ namespace battleship{
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s.model->setPosition(results[0].pos);
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sol::table unitTable = SOL_LUA_STATE["unitCornerPoints"][s.id + 1];
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float width = (int)unitTable[1]["x"] - (int)unitTable[2]["x"];
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float length = (int)unitTable[4]["z"] - (int)unitTable[1]["z"];
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float width = (float)unitTable[1]["x"] - (float)unitTable[2]["x"];
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float length = (float)unitTable[4]["z"] - (float)unitTable[1]["z"];
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float unevenness = 0;
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