Files
FNGameProj/Source/FortniteGame/Private/AthenaDanceItemDefinition.cpp
T

17 lines
583 B
C++

#include "AthenaDanceItemDefinition.h"
FText UAthenaDanceItemDefinition::GetChatTriggerCommandName() const {
return FText::GetEmpty();
}
UAthenaDanceItemDefinition::UAthenaDanceItemDefinition() {
this->bMovingEmote = false;
this->bMoveForwardOnly = false;
this->WalkForwardSpeed = 300.00f;
ItemType = EFortItemType::AthenaDance;
UGameplayTagsManager& Manager = UGameplayTagsManager::Get();
Manager.AddNativeGameplayTag(TEXT("Cosmetics.EmoteType.Dance"));
GameplayTags.AddTag(FGameplayTag::RequestGameplayTag(FName("Cosmetics.EmoteType.Dance")));
}