Files
FNGameProj/Source/FortniteEditor/FortniteEditor.h
T
Zylox e310c4393a Update
Rewrite folder structure
Add custom asset type from https://github.com/SizzyFNBR/FortniteEditor
2022-09-04 22:48:08 +02:00

18 lines
456 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
/* Taken from https://github.com/SizzyFNBR/FortniteEditor */
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "UnrealEd.h"
#include "AssetTypeCategories.h"
#include "Styling/SlateStyle.h"
DECLARE_LOG_CATEGORY_EXTERN(LogFortEditor, All, All)
class FortniteEditor : public IModuleInterface
{
public:
virtual void StartupModule() override;
};