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https://github.com/FortniteModdingHub/FNGameProj.git
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Rewrite folder structure Add custom asset type from https://github.com/SizzyFNBR/FortniteEditor
18 lines
456 B
C++
18 lines
456 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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/* Taken from https://github.com/SizzyFNBR/FortniteEditor */
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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#include "UnrealEd.h"
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#include "AssetTypeCategories.h"
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#include "Styling/SlateStyle.h"
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DECLARE_LOG_CATEGORY_EXTERN(LogFortEditor, All, All)
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class FortniteEditor : public IModuleInterface
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{
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public:
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virtual void StartupModule() override;
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}; |