mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-27 03:53:25 +00:00
68 lines
1.3 KiB
INI
68 lines
1.3 KiB
INI
[Audio]
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UseAudioMixer=true
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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AudioCallbackBufferFrameSize=256
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AudioNumBuffersToEnqueue=7
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AudioMaxChannels=64
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[Core.System]
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GameThreadHeartBeatHitchDuration=0.3
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HangDuration=45
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HangsAreFatal=true
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[SystemSettings]
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Fort.AthenaReplayBrowserDisplayFileName=1
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Fort.AutomaticClientReplayRecordingLimit=1
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RHI.MinFeatureSetLimit=11
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[NetworkReplayStreaming]
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DefaultFactoryName=FortniteLocalReplayStreamer
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MaxNumberAutomaticReplays=100
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[StreamingInstall]
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DefaultProviderName=LauncherChunkInstaller
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[InstallBundleManager]
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ModuleName=FortInstallBundleManager
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[PatchCheck]
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bCheckPlatformOSSForUpdate=false
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[ConsoleVariables]
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dp.AllowScalabilityGroupsToChangeAtRuntime=1
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bp.MaxFunctionStatDepth=-1
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g.TimeoutForBlockOnRenderFence=40000
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au.DisableHPFiltering=1
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au.DisableLegacyReverb=1
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p.IterationsPerTimeSlice = 4000
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r.Raytracing=True
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r.RayTracing.EnableInGame=False
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r.SkinCache.CompileShaders=True
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r.SkinCache.Mode=0
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r.RayTracing.NonBlockingPipelineCreation=True
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r.MeshDrawCommands.AllowOnDemandShaderCreation=1
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r.BasePassForceOutputsVelocity=1
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r.NGX.Enable=1
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r.NGX.DLSS.Enable=1
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r.NGX.DLSS.DilateMotionVectors=0
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[DeviceProfileManager]
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DeviceProfileSelectionModule="WindowsDeviceProfileSelector"
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[WindowsApplication]
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bConsumeAltSpace=true
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[DevOptions.Shaders]
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NeedsShaderStableKeys=true
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