Files
FNGameProj/Source/AnalyticsBlueprintLibrary/Private/AnalyticsBlueprintLibrary.cpp
T
2024-03-03 23:44:39 +01:00

98 lines
3.3 KiB
C++

#include "AnalyticsBlueprintLibrary.h"
bool UAnalyticsBlueprintLibrary::StartSessionWithAttributes(const TArray<FAnalyticsEventAttr>& Attributes) {
return false;
}
bool UAnalyticsBlueprintLibrary::StartSession() {
return false;
}
void UAnalyticsBlueprintLibrary::SetUserId(const FString& UserId) {
}
void UAnalyticsBlueprintLibrary::SetSessionId(const FString& SessionId) {
}
void UAnalyticsBlueprintLibrary::SetLocation(const FString& Location) {
}
void UAnalyticsBlueprintLibrary::SetGender(const FString& Gender) {
}
void UAnalyticsBlueprintLibrary::SetBuildInfo(const FString& BuildInfo) {
}
void UAnalyticsBlueprintLibrary::SetAge(int32 Age) {
}
void UAnalyticsBlueprintLibrary::RecordSimpleItemPurchaseWithAttributes(const FString& ItemId, int32 ItemQuantity, const TArray<FAnalyticsEventAttr>& Attributes) {
}
void UAnalyticsBlueprintLibrary::RecordSimpleItemPurchase(const FString& ItemId, int32 ItemQuantity) {
}
void UAnalyticsBlueprintLibrary::RecordSimpleCurrencyPurchaseWithAttributes(const FString& GameCurrencyType, int32 GameCurrencyAmount, const TArray<FAnalyticsEventAttr>& Attributes) {
}
void UAnalyticsBlueprintLibrary::RecordSimpleCurrencyPurchase(const FString& GameCurrencyType, int32 GameCurrencyAmount) {
}
void UAnalyticsBlueprintLibrary::RecordProgressWithFullHierarchyAndAttributes(const FString& ProgressType, const TArray<FString>& ProgressNames, const TArray<FAnalyticsEventAttr>& Attributes) {
}
void UAnalyticsBlueprintLibrary::RecordProgressWithAttributes(const FString& ProgressType, const FString& ProgressName, const TArray<FAnalyticsEventAttr>& Attributes) {
}
void UAnalyticsBlueprintLibrary::RecordProgress(const FString& ProgressType, const FString& ProgressName) {
}
void UAnalyticsBlueprintLibrary::RecordItemPurchase(const FString& ItemId, const FString& Currency, int32 PerItemCost, int32 ItemQuantity) {
}
void UAnalyticsBlueprintLibrary::RecordEventWithAttributes(const FString& EventName, const TArray<FAnalyticsEventAttr>& Attributes) {
}
void UAnalyticsBlueprintLibrary::RecordEventWithAttribute(const FString& EventName, const FString& AttributeName, const FString& AttributeValue) {
}
void UAnalyticsBlueprintLibrary::RecordEvent(const FString& EventName) {
}
void UAnalyticsBlueprintLibrary::RecordErrorWithAttributes(const FString& Error, const TArray<FAnalyticsEventAttr>& Attributes) {
}
void UAnalyticsBlueprintLibrary::RecordError(const FString& Error) {
}
void UAnalyticsBlueprintLibrary::RecordCurrencyPurchase(const FString& GameCurrencyType, int32 GameCurrencyAmount, const FString& RealCurrencyType, float RealMoneyCost, const FString& PaymentProvider) {
}
void UAnalyticsBlueprintLibrary::RecordCurrencyGivenWithAttributes(const FString& GameCurrencyType, int32 GameCurrencyAmount, const TArray<FAnalyticsEventAttr>& Attributes) {
}
void UAnalyticsBlueprintLibrary::RecordCurrencyGiven(const FString& GameCurrencyType, int32 GameCurrencyAmount) {
}
FAnalyticsEventAttr UAnalyticsBlueprintLibrary::MakeEventAttribute(const FString& AttributeName, const FString& AttributeValue) {
return FAnalyticsEventAttr{};
}
FString UAnalyticsBlueprintLibrary::GetUserId() {
return TEXT("");
}
FString UAnalyticsBlueprintLibrary::GetSessionId() {
return TEXT("");
}
void UAnalyticsBlueprintLibrary::FlushEvents() {
}
void UAnalyticsBlueprintLibrary::EndSession() {
}
UAnalyticsBlueprintLibrary::UAnalyticsBlueprintLibrary() {
}