Files
FNGameProj/Source/FortniteGame/Private/BuildingGroup.cpp
T
2024-01-21 00:41:14 +01:00

11 lines
202 B
C++

#include "BuildingGroup.h"
void UBuildingGroup::GetAllMapNames(TArray<FString>& AllMaps) {
}
UBuildingGroup::UBuildingGroup() {
this->FallbackGroup = NULL;
this->FoundationType = BFT_None;
}