Files
FNGameProj/Source/FortniteGame/Data/CharmSoundAssetEntry.h
T
2022-08-20 04:03:45 +02:00

19 lines
343 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "CharmSoundAssetEntry.generated.h"
USTRUCT(BlueprintType)
struct FCharmSoundAssetEntry
{
GENERATED_USTRUCT_BODY()
public:
UPROPERTY(EditAnywhere)
FSoftObjectPath Sound;
UPROPERTY(EditAnywhere)
FName Desc;
};