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26 lines
533 B
C++
26 lines
533 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameplayTags.h"
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#include "CustomCharacterPart.h"
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#include "FallbackCharacterPartsMapper.generated.h"
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/**
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*
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*/
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USTRUCT()
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struct FORTNITEGAME_API FFallbackCharacterPartsMapper
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere)
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FGameplayTag RequiredTag;
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UPROPERTY(EditAnywhere)
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TArray<TSoftObjectPtr<UCustomCharacterPart>> CharacterParts;
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};
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