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https://github.com/FortniteModdingHub/FNGameProj.git
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40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "CustomSkinColorSwatch.h"
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#include "CustomHairColorSwatch.h"
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#include "CustomCharacterBodyPartData.h"
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#include "CustomCharacterHeadData.generated.h"
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/**
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*
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*/
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UCLASS()
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class FORTNITEGAME_API UCustomCharacterHeadData : public UCustomCharacterBodyPartData
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere)
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TAssetPtr<UCustomSkinColorSwatch> SkinColorSwatch;
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UPROPERTY(EditAnywhere)
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TAssetPtr<UCustomHairColorSwatch> HairColorSwatch;
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UPROPERTY(EditAnywhere)
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TArray<FName> CapMorphTargets;
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UPROPERTY(EditAnywhere)
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TArray<FName> HelmetMorphTargets;
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UPROPERTY(EditAnywhere)
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TArray<FName> MaskMorphTargets;
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UPROPERTY(EditAnywhere)
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TArray<FName> HatMorphTargets;
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};
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