Files
FNGameProj/Source/FortniteGame/CharacterParts/CustomCharacterHeadData.h
T
2022-08-20 04:03:45 +02:00

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1.0 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "CustomSkinColorSwatch.h"
#include "CustomHairColorSwatch.h"
#include "CustomCharacterBodyPartData.h"
#include "CustomCharacterHeadData.generated.h"
/**
*
*/
UCLASS()
class FORTNITEGAME_API UCustomCharacterHeadData : public UCustomCharacterBodyPartData
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere)
TAssetPtr<UCustomSkinColorSwatch> SkinColorSwatch;
UPROPERTY(EditAnywhere)
TAssetPtr<UCustomHairColorSwatch> HairColorSwatch;
UPROPERTY(EditAnywhere)
TArray<FName> CapMorphTargets;
UPROPERTY(EditAnywhere)
TArray<FName> HelmetMorphTargets;
UPROPERTY(EditAnywhere)
TArray<FName> MaskMorphTargets;
UPROPERTY(EditAnywhere)
TArray<FName> HatMorphTargets;
};