Files
FNGameProj/Source/FortniteGame/CharacterParts/CustomCharacterFaceData.h
T
2022-08-20 04:03:45 +02:00

24 lines
627 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "../Enum/EFortCustomPartType.h"
#include "CustomCharacterAccessoryData.h"
#include "CustomAccessoryHatReactiveMorphs.h"
#include "CustomCharacterFaceData.generated.h"
UCLASS()
class FORTNITEGAME_API UCustomCharacterFaceData : public UCustomCharacterAccessoryData
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere)
EFortCustomPartType PartAttachedToOverride;
UPROPERTY(EditAnywhere)
FCustomAccessoryHatReactiveMorphs HatMorphData;
};