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22 lines
483 B
C++
22 lines
483 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "CustomCharacterAccessoryData.h"
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#include "../Enum/EFortCustomPartType.h"
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#include "CustomCharacterCharmData.generated.h"
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UCLASS()
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class FORTNITEGAME_API UCustomCharacterCharmData : public UCustomCharacterAccessoryData
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere)
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EFortCustomPartType PartAttachedToOverride;
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};
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