Files
FNGameProj/Source/FortniteGame/CharacterParts/CustomCharacterAccessoryData.h
T
2022-08-20 04:03:45 +02:00

48 lines
1.2 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "CustomCharacterPart.h"
#include "CustomAccessoryAttachmentData.h"
#include "CustomAccessoryColorSwatch.h"
#include "CustomCharacterAccessoryData.generated.h"
UCLASS()
class FORTNITEGAME_API UCustomCharacterAccessoryData : public UCustomCharacterPartData
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere)
FName AttachSocketName;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
FVector AttachOffset;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
UCustomAccessoryAttachmentData* AttachmentOverrideData;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
bool bUseClothCollisionFromOtherParts;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
bool bCollideWithOtherPartsCloth;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
TSubclassOf<UAnimInstance> AnimClass;
UPROPERTY(EditAnywhere)
TSoftObjectPtr<UAnimMontage> FrontEndAnimClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
TSubclassOf<UAnimInstance> MannequinAnimClass;
UPROPERTY(EditAnywhere)
TSoftObjectPtr<UCustomAccessoryColorSwatch> AccessoryColors;
};