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https://github.com/FortniteModdingHub/FNGameProj.git
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48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "CustomCharacterPart.h"
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#include "CustomAccessoryAttachmentData.h"
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#include "CustomAccessoryColorSwatch.h"
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#include "CustomCharacterAccessoryData.generated.h"
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UCLASS()
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class FORTNITEGAME_API UCustomCharacterAccessoryData : public UCustomCharacterPartData
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{
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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FName AttachSocketName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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FVector AttachOffset;
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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UCustomAccessoryAttachmentData* AttachmentOverrideData;
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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bool bUseClothCollisionFromOtherParts;
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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bool bCollideWithOtherPartsCloth;
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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TSubclassOf<UAnimInstance> AnimClass;
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UPROPERTY(EditAnywhere)
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TSoftObjectPtr<UAnimMontage> FrontEndAnimClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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TSubclassOf<UAnimInstance> MannequinAnimClass;
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UPROPERTY(EditAnywhere)
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TSoftObjectPtr<UCustomAccessoryColorSwatch> AccessoryColors;
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};
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