Files
FNGameProj/Source/FortniteGame/CharacterParts/CustomAccessoryAttachmentData.h
T
2022-08-20 04:03:45 +02:00

33 lines
1.2 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "CustomAccessoryAttachmentData.generated.h"
UCLASS()
class FORTNITEGAME_API UCustomAccessoryAttachmentData : public UDataAsset
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere)
struct FVector MaleRelativeScale;
UPROPERTY(EditAnywhere)
struct FVector FemaleRelativeScale;
UPROPERTY(EditAnywhere)
struct FVector SmallMaleRelativeScale;
UPROPERTY(EditAnywhere)
struct FVector SmallFemaleRelativeScale;
UPROPERTY(EditAnywhere)
struct FVector LargeMaleRelativeScale;
UPROPERTY(EditAnywhere)
struct FVector LargeFemaleRelativeScale;
};