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https://github.com/FortniteModdingHub/FNGameProj.git
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33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "CustomAccessoryAttachmentData.generated.h"
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UCLASS()
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class FORTNITEGAME_API UCustomAccessoryAttachmentData : public UDataAsset
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere)
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struct FVector MaleRelativeScale;
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UPROPERTY(EditAnywhere)
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struct FVector FemaleRelativeScale;
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UPROPERTY(EditAnywhere)
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struct FVector SmallMaleRelativeScale;
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UPROPERTY(EditAnywhere)
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struct FVector SmallFemaleRelativeScale;
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UPROPERTY(EditAnywhere)
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struct FVector LargeMaleRelativeScale;
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UPROPERTY(EditAnywhere)
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struct FVector LargeFemaleRelativeScale;
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};
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