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29 lines
781 B
C++
29 lines
781 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "AthenaCosmeticItemDefinition.h"
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#include "AthenaLoadingScreenItemDefinition.generated.h"
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UCLASS(BlueprintType)
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class FORTNITEGAME_API UAthenaLoadingScreenItemDefinition : public UAthenaCosmeticItemDefinition
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere)
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TSoftObjectPtr<UTexture2D> BackgroundImage;
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UPROPERTY(EditAnywhere)
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FSoftObjectPath BackgroundMaterialOrTexture;
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UPROPERTY(EditAnywhere)
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FSoftClassPath BackgroundWidget;
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UPROPERTY(EditAnywhere)
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FVector2D BackgroundDesiredSize;
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UPROPERTY(EditAnywhere)
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FLinearColor BackgroundColor;
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}; |