Files
FNGameProj/Source/FortniteGame/Athena/ItemDef/AthenaLoadingScreenItemDefinition.h
T
2022-08-20 04:03:45 +02:00

29 lines
781 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "AthenaCosmeticItemDefinition.h"
#include "AthenaLoadingScreenItemDefinition.generated.h"
UCLASS(BlueprintType)
class FORTNITEGAME_API UAthenaLoadingScreenItemDefinition : public UAthenaCosmeticItemDefinition
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere)
TSoftObjectPtr<UTexture2D> BackgroundImage;
UPROPERTY(EditAnywhere)
FSoftObjectPath BackgroundMaterialOrTexture;
UPROPERTY(EditAnywhere)
FSoftClassPath BackgroundWidget;
UPROPERTY(EditAnywhere)
FVector2D BackgroundDesiredSize;
UPROPERTY(EditAnywhere)
FLinearColor BackgroundColor;
};