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27 lines
883 B
C++
27 lines
883 B
C++
#include "WrapPreviewGridActor.h"
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void AWrapPreviewGridActor::SetWrap(UAthenaItemWrapDefinition* NewWrap) {
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}
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AWrapPreviewGridActor::AWrapPreviewGridActor() {
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WrapToApply = NULL;
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MaterialTypeForRawMeshes = EItemWrapMaterialType::WeaponWrap;
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WidthInItems = 0;
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bScanForWeapons = false;
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bShowRangedWeapons = true;
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bShowMeleeWeapons = false;
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bExcludePrototypeRangedWeapons = false;
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bFilterOutRarityDupesForRangedWeapons = true;
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bFilterOutTierDupesForWeapons = false;
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bFilterOutCraftingMaterialDupesForWeapons = false;
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LockerFilterMode = EWrapPreviewGridLockerMode::IgnoreLockerConfiguration;
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bShowOnlyItemsThatDontHaveWrapLockerSlot = false;
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bShowWrapMatchIcon = true;
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bHasSectionLimit = false;
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MaterialSectionMask = 0;
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FailedToMatchLockerMarker = NULL;
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StatusIconSize = 1;
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bStatusIconScreenSizeScaled = true;
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}
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