Files
FNGameProj/Source/FortniteGame/Private/WrapPreviewGridActor.cpp
T
2024-06-07 01:17:09 +02:00

27 lines
883 B
C++

#include "WrapPreviewGridActor.h"
void AWrapPreviewGridActor::SetWrap(UAthenaItemWrapDefinition* NewWrap) {
}
AWrapPreviewGridActor::AWrapPreviewGridActor() {
WrapToApply = NULL;
MaterialTypeForRawMeshes = EItemWrapMaterialType::WeaponWrap;
WidthInItems = 0;
bScanForWeapons = false;
bShowRangedWeapons = true;
bShowMeleeWeapons = false;
bExcludePrototypeRangedWeapons = false;
bFilterOutRarityDupesForRangedWeapons = true;
bFilterOutTierDupesForWeapons = false;
bFilterOutCraftingMaterialDupesForWeapons = false;
LockerFilterMode = EWrapPreviewGridLockerMode::IgnoreLockerConfiguration;
bShowOnlyItemsThatDontHaveWrapLockerSlot = false;
bShowWrapMatchIcon = true;
bHasSectionLimit = false;
MaterialSectionMask = 0;
FailedToMatchLockerMarker = NULL;
StatusIconSize = 1;
bStatusIconScreenSizeScaled = true;
}