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https://github.com/FortniteModdingHub/FNGameProj.git
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75 lines
2.6 KiB
C++
75 lines
2.6 KiB
C++
#include "TimeOfDayController_BlueprintBase.h"
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ATimeOfDayController_BlueprintBase::ATimeOfDayController_BlueprintBase() {
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bOverride_FogCutoffDistance = false;
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bOverride_FogDensity = false;
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bOverride_FogHeightFalloff = false;
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bOverride_FogInscatteringColor = false;
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bOverride_FogMaxOpacity = false;
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bOverride_FogStartDistance = false;
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bOverride_FogDirectionalInscatteringColor = false;
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bOverride_FogDirectionalInscatteringExponent = false;
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bOverride_FogDirectionalInscatteringStartDistance = false;
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bOverride_FogFullyDirectionalInscatteringColorDistance = false;
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bOverride_FogUseVolumetricFog = false;
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bOverride_FogVolumetricFogExtinctionScale = false;
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bOverride_FogVolumetricFogDistance = false;
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bOverride_FogVolumetricFogScatteringDistribution = false;
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bOverride_FogVolumetricFogAlbedo = false;
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bOverride_TimeOfDay = true;
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bOverride_PostProcessBlendWeight = false;
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bOverride_PostProcessFogOpacity = false;
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bOverride_PostProcessFogColor = false;
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bOverride_DirectionalLightColor = false;
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bOverride_DirectionalLightIntensity = false;
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bOverride_DirectionalLightAngle = false;
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bOverride_CloudHorizonColor = false;
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bOverride_SkyboxHorizonColor = false;
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bOverride_SkyboxZenithColor = false;
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bOverride_CloudAmountHorizon = false;
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bOverride_CloudAmountZenith = false;
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bOverride_CloudSpeedMaster = false;
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bOverride_CloudSpeedDetailTextureOne = false;
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bOverride_CloudSpeedDetailTextureTwo = false;
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bOverride_StormStrength = false;
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bOverride_SunScale = false;
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bOverride_SunDiscIntensity = false;
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bOverride_SkyLightColor = false;
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bOverride_SkyLightIntensity = false;
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bOverride_SkyLightCubemap = false;
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FogCutoffDistance = 1;
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FogDensity = 1;
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FogHeightFalloff = 1;
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FogMaxOpacity = 1;
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FogStartDistance = 1;
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FogDirectionalInscatteringExponent = 1;
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FogDirectionalInscatteringStartDistance = 1;
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FogFullyDirectionalInscatteringColorDistance = 1;
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FogUseVolumetricFog = true;
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FogVolumetricFogExtinctionScale = 1;
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FogVolumetricFogDistance = 1;
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FogVolumetricFogScatteringDistribution = 1;
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TimeOfDay = 1;
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PostProcessBlendWeight = 1;
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PostProcessFogOpacity = 1;
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DirectionalLightIntensity = 1;
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bResetMaterialWhenUpdatingParams = false;
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CloudAmountHorizon = 1;
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CloudAmountZenith = 1;
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CloudSpeedMaster = 1;
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CloudSpeedDetailTextureOne = 1;
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CloudSpeedDetailTextureTwo = 1;
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StormStrength = 1;
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SunScale = 1;
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SunDiscIntensity = 1;
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SkyLightIntensity = 1;
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SkyLightCubemap = NULL;
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TODM = NULL;
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ExponentialHeightFog = NULL;
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DirectionalLight = NULL;
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SkyLight = NULL;
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}
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