Files
FNGameProj/Source/FortniteGame/Private/TimeOfDayController_BlueprintBase.cpp
T
2024-06-07 01:17:09 +02:00

75 lines
2.6 KiB
C++

#include "TimeOfDayController_BlueprintBase.h"
ATimeOfDayController_BlueprintBase::ATimeOfDayController_BlueprintBase() {
bOverride_FogCutoffDistance = false;
bOverride_FogDensity = false;
bOverride_FogHeightFalloff = false;
bOverride_FogInscatteringColor = false;
bOverride_FogMaxOpacity = false;
bOverride_FogStartDistance = false;
bOverride_FogDirectionalInscatteringColor = false;
bOverride_FogDirectionalInscatteringExponent = false;
bOverride_FogDirectionalInscatteringStartDistance = false;
bOverride_FogFullyDirectionalInscatteringColorDistance = false;
bOverride_FogUseVolumetricFog = false;
bOverride_FogVolumetricFogExtinctionScale = false;
bOverride_FogVolumetricFogDistance = false;
bOverride_FogVolumetricFogScatteringDistribution = false;
bOverride_FogVolumetricFogAlbedo = false;
bOverride_TimeOfDay = true;
bOverride_PostProcessBlendWeight = false;
bOverride_PostProcessFogOpacity = false;
bOverride_PostProcessFogColor = false;
bOverride_DirectionalLightColor = false;
bOverride_DirectionalLightIntensity = false;
bOverride_DirectionalLightAngle = false;
bOverride_CloudHorizonColor = false;
bOverride_SkyboxHorizonColor = false;
bOverride_SkyboxZenithColor = false;
bOverride_CloudAmountHorizon = false;
bOverride_CloudAmountZenith = false;
bOverride_CloudSpeedMaster = false;
bOverride_CloudSpeedDetailTextureOne = false;
bOverride_CloudSpeedDetailTextureTwo = false;
bOverride_StormStrength = false;
bOverride_SunScale = false;
bOverride_SunDiscIntensity = false;
bOverride_SkyLightColor = false;
bOverride_SkyLightIntensity = false;
bOverride_SkyLightCubemap = false;
FogCutoffDistance = 1;
FogDensity = 1;
FogHeightFalloff = 1;
FogMaxOpacity = 1;
FogStartDistance = 1;
FogDirectionalInscatteringExponent = 1;
FogDirectionalInscatteringStartDistance = 1;
FogFullyDirectionalInscatteringColorDistance = 1;
FogUseVolumetricFog = true;
FogVolumetricFogExtinctionScale = 1;
FogVolumetricFogDistance = 1;
FogVolumetricFogScatteringDistribution = 1;
TimeOfDay = 1;
PostProcessBlendWeight = 1;
PostProcessFogOpacity = 1;
DirectionalLightIntensity = 1;
bResetMaterialWhenUpdatingParams = false;
CloudAmountHorizon = 1;
CloudAmountZenith = 1;
CloudSpeedMaster = 1;
CloudSpeedDetailTextureOne = 1;
CloudSpeedDetailTextureTwo = 1;
StormStrength = 1;
SunScale = 1;
SunDiscIntensity = 1;
SkyLightIntensity = 1;
SkyLightCubemap = NULL;
TODM = NULL;
ExponentialHeightFog = NULL;
DirectionalLight = NULL;
SkyLight = NULL;
}