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19 lines
937 B
C++
19 lines
937 B
C++
#include "TeleportationFxLibrary.h"
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void UTeleportationFxLibrary::UpdateDissolveFx(float TRANSITION, float ZHeight, float LightIntensity, float MaxLightIntensity, const FName SocketMeshTop, const FName SocketMeshBottom, const USkeletalMeshComponent* SkeletalMeshComponent, UPointLightComponent* TeleportationPointLight, const TArray<UMaterialInstanceDynamic*>& DissolveMIDs) {
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}
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bool UTeleportationFxLibrary::SetupDissolveFx(UMaterialInterface* MatCharacterDissolve, const TArray<USkeletalMeshComponent*>& SkeletalMeshes, TArray<UMaterialInstanceDynamic*>& DissolveMIDs) {
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return false;
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}
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void UTeleportationFxLibrary::PreDissolveGlowUpdate(const TArray<UMaterialInstanceDynamic*>& Materials, float Glow) {
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}
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void UTeleportationFxLibrary::CleanupDissolveFX(UObject* WorldContextObject, UMaterialInterface* DissolveMat, TArray<UMaterialInstanceDynamic*>& DissolveMIDs) {
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}
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UTeleportationFxLibrary::UTeleportationFxLibrary() {
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}
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