Files
FNGameProj/Source/FortniteGame/Private/TeleportationFxLibrary.cpp
T
2024-03-03 23:44:39 +01:00

19 lines
937 B
C++

#include "TeleportationFxLibrary.h"
void UTeleportationFxLibrary::UpdateDissolveFx(float TRANSITION, float ZHeight, float LightIntensity, float MaxLightIntensity, const FName SocketMeshTop, const FName SocketMeshBottom, const USkeletalMeshComponent* SkeletalMeshComponent, UPointLightComponent* TeleportationPointLight, const TArray<UMaterialInstanceDynamic*>& DissolveMIDs) {
}
bool UTeleportationFxLibrary::SetupDissolveFx(UMaterialInterface* MatCharacterDissolve, const TArray<USkeletalMeshComponent*>& SkeletalMeshes, TArray<UMaterialInstanceDynamic*>& DissolveMIDs) {
return false;
}
void UTeleportationFxLibrary::PreDissolveGlowUpdate(const TArray<UMaterialInstanceDynamic*>& Materials, float Glow) {
}
void UTeleportationFxLibrary::CleanupDissolveFX(UObject* WorldContextObject, UMaterialInterface* DissolveMat, TArray<UMaterialInstanceDynamic*>& DissolveMIDs) {
}
UTeleportationFxLibrary::UTeleportationFxLibrary() {
}