Files
FNGameProj/Source/FortniteGame/Private/SynchronizedTeleportPlayerComponent.cpp
T
2024-06-07 01:17:09 +02:00

23 lines
851 B
C++

#include "SynchronizedTeleportPlayerComponent.h"
#include "Net/UnrealNetwork.h"
void USynchronizedTeleportPlayerComponent::ServerRestartRespawn_Implementation() {
}
void USynchronizedTeleportPlayerComponent::OnRep_IsServerWaitingForClientToCancelRespawn() {
}
void USynchronizedTeleportPlayerComponent::ClientHideHUDElementsAndFadeScreen_Implementation(const FText& HUDReasonText, float FadeTime, bool bFadeAudio) const {
}
void USynchronizedTeleportPlayerComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(USynchronizedTeleportPlayerComponent, bIsServerWaitingForClientToCancelRespawn);
}
USynchronizedTeleportPlayerComponent::USynchronizedTeleportPlayerComponent() {
bIsServerWaitingForClientToCancelRespawn = false;
}