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23 lines
851 B
C++
23 lines
851 B
C++
#include "SynchronizedTeleportPlayerComponent.h"
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#include "Net/UnrealNetwork.h"
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void USynchronizedTeleportPlayerComponent::ServerRestartRespawn_Implementation() {
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}
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void USynchronizedTeleportPlayerComponent::OnRep_IsServerWaitingForClientToCancelRespawn() {
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}
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void USynchronizedTeleportPlayerComponent::ClientHideHUDElementsAndFadeScreen_Implementation(const FText& HUDReasonText, float FadeTime, bool bFadeAudio) const {
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}
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void USynchronizedTeleportPlayerComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(USynchronizedTeleportPlayerComponent, bIsServerWaitingForClientToCancelRespawn);
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}
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USynchronizedTeleportPlayerComponent::USynchronizedTeleportPlayerComponent() {
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bIsServerWaitingForClientToCancelRespawn = false;
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}
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