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31 lines
777 B
C++
31 lines
777 B
C++
#include "SpecialActorRepData.h"
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FSpecialActorRepData::FSpecialActorRepData() {
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SpecialActor = NULL;
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PlayerState = NULL;
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ReplicationInterval = 1;
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ReplicationIntervalDeviation = 1;
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NextReplicationTime = 1;
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LastActorNotRelevantTime = 1;
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bActorIsRelevant = false;
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bWasActorRelevantLastUpdate = false;
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CurrentYaw = 1;
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bDrawCompassIcon = false;
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CurrentHealth = 1;
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MaxHealth = 1;
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CurrentShield = 1;
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MaxShield = 1;
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RenderDistance = 1;
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AddedToClientTime = 1;
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LastLocationReplicationTime = 1;
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PrevLocationReplicatedTime = 1;
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LastYawReplicationTime = 1;
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PrevYawReplicatedTime = 1;
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LastRepYaw = 1;
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PrevRepYaw = 1;
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LerpStartYaw = 1;
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bReplicateHealth = false;
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bReplicateShield = false;
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}
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