Files
FNGameProj/Source/FortniteGame/Private/SpecialActorRepData.cpp
T
2024-06-07 01:17:09 +02:00

31 lines
777 B
C++

#include "SpecialActorRepData.h"
FSpecialActorRepData::FSpecialActorRepData() {
SpecialActor = NULL;
PlayerState = NULL;
ReplicationInterval = 1;
ReplicationIntervalDeviation = 1;
NextReplicationTime = 1;
LastActorNotRelevantTime = 1;
bActorIsRelevant = false;
bWasActorRelevantLastUpdate = false;
CurrentYaw = 1;
bDrawCompassIcon = false;
CurrentHealth = 1;
MaxHealth = 1;
CurrentShield = 1;
MaxShield = 1;
RenderDistance = 1;
AddedToClientTime = 1;
LastLocationReplicationTime = 1;
PrevLocationReplicatedTime = 1;
LastYawReplicationTime = 1;
PrevYawReplicatedTime = 1;
LastRepYaw = 1;
PrevRepYaw = 1;
LerpStartYaw = 1;
bReplicateHealth = false;
bReplicateShield = false;
}