Files
FNGameProj/Source/FortniteGame/Private/ScriptedPawnBlueprintAction.cpp
T
2024-06-07 01:17:09 +02:00

35 lines
1.2 KiB
C++

#include "ScriptedPawnBlueprintAction.h"
#include "Net/UnrealNetwork.h"
UScriptedPawnBlueprintAction* UScriptedPawnBlueprintAction::SpawnScriptedPawn(const FString& NewScriptName, const FVector Location, const FRotator Rotation) {
return NULL;
}
void UScriptedPawnBlueprintAction::OnScriptComplete_Implementation() {
}
bool UScriptedPawnBlueprintAction::OnScriptComplete_Validate() {
return true;
}
void UScriptedPawnBlueprintAction::InternalSpawnScriptedPawn_Implementation() {
}
bool UScriptedPawnBlueprintAction::InternalSpawnScriptedPawn_Validate() {
return true;
}
void UScriptedPawnBlueprintAction::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UScriptedPawnBlueprintAction, WorldContextObject);
DOREPLIFETIME(UScriptedPawnBlueprintAction, SpawnLocation);
DOREPLIFETIME(UScriptedPawnBlueprintAction, SpawnRotator);
DOREPLIFETIME(UScriptedPawnBlueprintAction, ScriptName);
DOREPLIFETIME(UScriptedPawnBlueprintAction, ScriptedPawn);
}
UScriptedPawnBlueprintAction::UScriptedPawnBlueprintAction() {
WorldContextObject = NULL;
ScriptedPawn = NULL;
}