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23 lines
676 B
C++
23 lines
676 B
C++
#include "SavedSpectatorCameraState.h"
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FSavedSpectatorCameraState::FSavedSpectatorCameraState() {
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bDataIsValid = false;
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CameraType = ESpectatorCameraType::ThirdPerson;
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CurrentFocalLength = 1;
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CurrentAperture = 1;
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bAutoFocus = false;
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CurrentFocusDistance = 1;
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bAutoExposure = false;
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ManualExposureBias = 1;
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ThirdPersonNormalizedDistance = 1;
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ThirdPersonAutoFollowMode = EThirdPersonAutoFollowMode::Off;
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DroneSpeedIndex = 1;
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ReplayPlaybackSpeed = 1;
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bNamePlatesEnabled = false;
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bPlayerOutlinesEnabled = false;
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bThirdPersonCamCollide = false;
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bFollowDroneDoTest = false;
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bBattleMapIsOnTimelineMode = false;
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}
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