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17 lines
423 B
C++
17 lines
423 B
C++
#include "RespawnAndSpectateTargetData.h"
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FRespawnAndSpectateTargetData::FRespawnAndSpectateTargetData() {
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bEnabled = false;
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bPrevAvailableOnClient = false;
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bPrevEnabledOnClient = false;
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bShouldBeSelectedByDefault = false;
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bHiddenAndAutoSelectedFallback = false;
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PostDeathDisableTime = 1;
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ID = 0;
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DisplayPriority = 0;
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Team = 0;
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RespawnTargetActor = NULL;
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CameraActor = NULL;
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}
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