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26 lines
993 B
C++
26 lines
993 B
C++
#include "RespawnAndSpectatePlayerComponent.h"
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#include "Net/UnrealNetwork.h"
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void URespawnAndSpectatePlayerComponent::ServerFadeOutComplete_Implementation() {
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}
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void URespawnAndSpectatePlayerComponent::OnRep_ReplicateClientScreenFade_FadeIn() {
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}
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void URespawnAndSpectatePlayerComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(URespawnAndSpectatePlayerComponent, RespawnFailSafeTime);
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DOREPLIFETIME(URespawnAndSpectatePlayerComponent, ManagingMutator);
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DOREPLIFETIME(URespawnAndSpectatePlayerComponent, RespawningState);
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DOREPLIFETIME(URespawnAndSpectatePlayerComponent, ReplicateClientScreenFade_FadeIn);
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}
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URespawnAndSpectatePlayerComponent::URespawnAndSpectatePlayerComponent() {
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RespawnFailSafeTime = 1;
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ManagingMutator = NULL;
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RespawningState = ERespawnAndSpectatePlayerRespawningState::None;
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ReplicateClientScreenFade_FadeIn = 0;
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}
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