Files
FNGameProj/Source/FortniteGame/Private/RespawnAndSpectatePlayerComponent.cpp
T
2024-06-07 01:17:09 +02:00

26 lines
993 B
C++

#include "RespawnAndSpectatePlayerComponent.h"
#include "Net/UnrealNetwork.h"
void URespawnAndSpectatePlayerComponent::ServerFadeOutComplete_Implementation() {
}
void URespawnAndSpectatePlayerComponent::OnRep_ReplicateClientScreenFade_FadeIn() {
}
void URespawnAndSpectatePlayerComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(URespawnAndSpectatePlayerComponent, RespawnFailSafeTime);
DOREPLIFETIME(URespawnAndSpectatePlayerComponent, ManagingMutator);
DOREPLIFETIME(URespawnAndSpectatePlayerComponent, RespawningState);
DOREPLIFETIME(URespawnAndSpectatePlayerComponent, ReplicateClientScreenFade_FadeIn);
}
URespawnAndSpectatePlayerComponent::URespawnAndSpectatePlayerComponent() {
RespawnFailSafeTime = 1;
ManagingMutator = NULL;
RespawningState = ERespawnAndSpectatePlayerRespawningState::None;
ReplicateClientScreenFade_FadeIn = 0;
}