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https://github.com/FortniteModdingHub/FNGameProj.git
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36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#include "QuestInteractableComponent.h"
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#include "Net/UnrealNetwork.h"
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void UQuestInteractableComponent::OnRep_Ready() {
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}
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void UQuestInteractableComponent::OnPlaylistDataReady(AFortGameStateAthena* GameState, const UFortPlaylist* Playlist, const FGameplayTagContainer& PlaylistContextTags) {
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}
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void UQuestInteractableComponent::OnDisplayDynamicQuestUpdate(const UFortQuestObjectiveInfo* QuestObjective, bool bDisplayStatusUpdate, bool bDisplayAnnouncementUpdate) {
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}
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void UQuestInteractableComponent::OnCalendarUpdated() {
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}
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UFortQuestManager* UQuestInteractableComponent::GetQuestManagerForActor(AActor* InActor) {
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return NULL;
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}
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TArray<FName> UQuestInteractableComponent::Editor_GetValidObjectives() const {
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return TArray<FName>();
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}
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void UQuestInteractableComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UQuestInteractableComponent, bReady);
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}
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UQuestInteractableComponent::UQuestInteractableComponent() {
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QuestItemDefinition = NULL;
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bReady = false;
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bDestroyActorWhenUnavailable = true;
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}
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