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23 lines
571 B
C++
23 lines
571 B
C++
#include "PendingSpawnInfo.h"
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FPendingSpawnInfo::FPendingSpawnInfo() {
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PawnClassToSpawn = NULL;
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SpawnPoint = NULL;
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SpawnSource = NULL;
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bSpawnedFromExternalSpawner = false;
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SpawnSetIndex = 0;
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AIType = EFortressAIType::FAT_Dormant;
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TargetPlayer = NULL;
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EncounterInfo = NULL;
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DifficultyLevel = 1;
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SpawnGroup = NULL;
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EnemyIndexInSpawnGroup = 0;
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TimeToSpawn = 1;
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bIgnoreCollision = false;
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bKillBuildingActorsAtSpawnLocation = false;
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EncounterAILifespan = 1;
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ScoreMultiplier = 1;
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bDebugSpawnedAI = false;
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}
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