Files
FNGameProj/Source/FortniteGame/Private/PapayaServerMigrationComponent.cpp
T
2024-06-07 01:17:09 +02:00

20 lines
660 B
C++

#include "PapayaServerMigrationComponent.h"
#include "Net/UnrealNetwork.h"
void UPapayaServerMigrationComponent::OnRep_LastRequestedTimeForMigrationTimerPushback() {
}
void UPapayaServerMigrationComponent::OnGameStateReady(AGameStateBase* GameState) {
}
void UPapayaServerMigrationComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UPapayaServerMigrationComponent, LastRequestedTimeForMigrationTimerPushback);
}
UPapayaServerMigrationComponent::UPapayaServerMigrationComponent() {
LastRequestedTimeForMigrationTimerPushback = 1;
}