Files
FNGameProj/Source/FortniteGame/Private/LevelSaveRecord.cpp
T
2024-06-07 01:17:09 +02:00

24 lines
585 B
C++

#include "LevelSaveRecord.h"
void ULevelSaveRecord::RemoveInvalidInstanceRecordsHelper(const int32 StartRecordIndex) {
}
void ULevelSaveRecord::RemoveInvalidDeleteRecordsHelper(const int32 StartRecordIndex) {
}
void ULevelSaveRecord::FindAndRemoveDuplicateRecordsUsingBucketMap(const int32 StartRecordIndex) {
}
void ULevelSaveRecord::FailsafeTimerExpired() {
}
ULevelSaveRecord::ULevelSaveRecord() {
SaveVersion = 0;
bCompressed = false;
LastRecordID = 0;
TaskQueue = NULL;
CreativeAssetPathRedirects.AddDefaulted(227);
bRequiresGridPlacement = false;
}