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21 lines
550 B
C++
21 lines
550 B
C++
#include "LatentRepPlayerData.h"
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FLatentRepPlayerData::FLatentRepPlayerData() {
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PlayerState = NULL;
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LastPawnNotRelevantTime = 1;
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bPawnIsRelevant = false;
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bWasPawnRelevantLastUpdate = false;
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CurrentYaw = 1;
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LastLocationReplicationTime = 1;
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PrevLocationReplicatedTime = 1;
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LastYawReplicationTime = 1;
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PrevYawReplicatedTime = 1;
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LastRepYaw = 1;
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PrevRepYaw = 1;
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LerpStartYaw = 1;
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PawnStateMask = EFortPawnState::Default;
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CurrPawnStateMask = EFortPawnState::Default;
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CurieStateBitfield = 0;
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}
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