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https://github.com/FortniteModdingHub/FNGameProj.git
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47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
#include "KeepItemContainer.h"
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#include "Net/UnrealNetwork.h"
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void AKeepItemContainer::RestoreLoot() {
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}
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void AKeepItemContainer::ResetContainer(AFortPlayerController* FortPC) {
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}
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void AKeepItemContainer::OnRep_SearchedBy() {
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}
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void AKeepItemContainer::OnRep_HostUpgradeLevel() {
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}
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void AKeepItemContainer::InitializeContainer(int32 InitUpgradeLevel) {
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}
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int32 AKeepItemContainer::GetLootTierOverride_Implementation() const {
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return 0;
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}
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FName AKeepItemContainer::GetContainerNameAndLevelKey() {
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return NAME_None;
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}
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void AKeepItemContainer::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AKeepItemContainer, HostUpgradeLevel);
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DOREPLIFETIME(AKeepItemContainer, SearchedBy);
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DOREPLIFETIME(AKeepItemContainer, BestAvailableRarity);
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DOREPLIFETIME(AKeepItemContainer, MaxItems);
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}
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AKeepItemContainer::AKeepItemContainer() {
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HostUpgradeLevel = 0;
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ContainerType = EKeepContainerType::Base;
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bUseDefaultLootLogic = false;
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bResetThisWhenKeepResets = true;
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ContainerDataTable = NULL;
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bShowChoiceUI = false;
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BestAvailableRarity = EFortRarity::Common;
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MaxItems = 0;
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}
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