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https://github.com/FortniteModdingHub/FNGameProj.git
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54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#include "InfiltrationStatusComponent.h"
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#include "Net/UnrealNetwork.h"
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void UInfiltrationStatusComponent::TryExecuteMutatorReady() {
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}
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void UInfiltrationStatusComponent::OnRoundReset() {
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}
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void UInfiltrationStatusComponent::OnRep_CachedMutator() {
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}
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bool UInfiltrationStatusComponent::IsLocalPlayerDefending(AFortPlayerControllerAthena* LocalPlayer) const {
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return false;
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}
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bool UInfiltrationStatusComponent::IsLocalPlayerAttacking(AFortPlayerControllerAthena* LocalPlayer) const {
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return false;
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}
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bool UInfiltrationStatusComponent::IsBeingHeldByLocalPlayer(AFortPlayerControllerAthena* LocalPlayer) const {
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return false;
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}
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bool UInfiltrationStatusComponent::GetIsCurrentlyDefended() const {
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return false;
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}
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float UInfiltrationStatusComponent::GetGroundTimeRemaining() const {
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return 0.0f;
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}
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uint8 UInfiltrationStatusComponent::GetDefendingTeam() const {
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return 0;
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}
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EIntelStateEnum UInfiltrationStatusComponent::GetCurrentIntelState() const {
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return EIntelStateEnum::None;
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}
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uint8 UInfiltrationStatusComponent::GetAttackingTeam() const {
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return 0;
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}
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void UInfiltrationStatusComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UInfiltrationStatusComponent, CachedMutator);
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}
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UInfiltrationStatusComponent::UInfiltrationStatusComponent() {
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}
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