mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
94 lines
2.8 KiB
C++
94 lines
2.8 KiB
C++
#include "HomeBaseContext.h"
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bool UHomeBaseContext::TryGetHomebaseSquadData(const FName SquadId, FHomebaseSquad& OutHomebaseSquad) const {
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return false;
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}
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void UHomeBaseContext::SetActiveHeroLoadout(UFortCampaignHeroLoadoutItem* HeroLoadout) {
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}
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bool UHomeBaseContext::HasHeroUnlockedCommanderPerk(UFortHero* Hero) const {
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return false;
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}
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int32 UHomeBaseContext::GetTotalSkillPointsEarned() const {
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return 0;
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}
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bool UHomeBaseContext::GetTotalHomebaseRating(const FUniqueNetIdRepl& UniqueId, int32& Rating, float& ProgressFraction, bool bUsePhoenixStats) const {
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return false;
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}
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bool UHomeBaseContext::GetTeamHomebaseRating(const FUniqueNetIdRepl& PlayerId, int32& Rating, float& ProgressFraction, bool bUsePhoenixStats) const {
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return false;
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}
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void UHomeBaseContext::GetStaticSetBonusData(const FGameplayTag& InSetBonusTag, FWorkerSetBonusData& OutSetBonusData, FFortMultiSizeBrush& OutBrush) {
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}
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void UHomeBaseContext::GetResourceCollectorRewardsEstimates(const TArray<UFortCollectedResourceItem*>& CollectorTypes, TArray<FFortItemQuantityPair>& OutEstimates) {
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}
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void UHomeBaseContext::GetResourceCollectorRewardsEstimate(UFortCollectedResourceItem* CollectorType, FFortItemQuantityPair& OutEstimate) {
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}
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void UHomeBaseContext::GetResourceCollectorRateInfo(UFortCollectedResourceItem* CollectorType, float& RatePerSecond, int32& MaxCapacity) {
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}
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int32 UHomeBaseContext::GetNumAccountLimitedItems() {
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return 0;
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}
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FName UHomeBaseContext::GetMissionDefenderSquadId() const {
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return NAME_None;
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}
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int32 UHomeBaseContext::GetMaxDeployableDefenderCount() const {
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return 0;
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}
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bool UHomeBaseContext::GetLocalTeamHomebaseRating(int32& Rating, float& ProgressFraction, bool bUsePhoenixStats) const {
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return false;
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}
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bool UHomeBaseContext::GetLocalPlayerHomebaseRating(int32& Rating, float& ProgressFraction, bool bUsePhoenixStats) const {
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return false;
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}
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FName UHomeBaseContext::GetHomebaseDefenderSquadId() const {
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return NAME_None;
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}
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int32 UHomeBaseContext::GetCurrentDeployedDefenderCount() const {
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return 0;
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}
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void UHomeBaseContext::GetAllResourceCollectorRewardEstimates(TArray<FFortItemQuantityPair>& OutEstimates) {
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}
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UFortCampaignHeroLoadoutItem* UHomeBaseContext::GetActiveHeroLoadout() const {
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return NULL;
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}
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FName UHomeBaseContext::GetActiveDefenderSquadId() const {
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return NAME_None;
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}
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bool UHomeBaseContext::DoesTeamMeetRequiredHomebaseRating(int32 RequiredHomebaseRating, bool bUsePhoenixStats) const {
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return false;
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}
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bool UHomeBaseContext::DoesTeamMeetMaximumHomebaseRatingRequirement(int32 MaximumAllowedHomebaseRating, bool bUsePhoenixStats) const {
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return false;
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}
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void UHomeBaseContext::ClearHeroLoadout(UFortCampaignHeroLoadoutItem* HeroLoadout) {
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}
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void UHomeBaseContext::BroadcastSquadSlotMarkedAsSeen() {
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}
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UHomeBaseContext::UHomeBaseContext() {
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}
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