Files
FNGameProj/Source/FortniteGame/Private/GameDataSTW.cpp
T
2024-06-07 01:17:09 +02:00

49 lines
1.2 KiB
C++

#include "GameDataSTW.h"
int32 UGameDataSTW::GetXpPerAccountLevel() {
return 0;
}
float UGameDataSTW::GetTeamXpBoost() {
return 0.0f;
}
TSoftObjectPtr<UFortTeamPerkItemDefinition> UGameDataSTW::GetRecruitmentRewardForHero(UFortHeroType* Hero) {
return NULL;
}
float UGameDataSTW::GetPersonalXpBoost() {
return 0.0f;
}
UGameDataSTW::UGameDataSTW() {
ScoreDisplayFactor = 1;
ScoreDivisor = 0;
XPMult = 0;
GroupScoreRates[0] = 1;
GroupScoreRates[1] = 1;
GroupScoreRates[2] = 1;
GroupScoreRates[3] = 1;
GroupScoreRates[4] = 1;
ScoreToXPLinearRate = 1;
LinearEnd = 0;
XpPerAccountLevel = 0;
CriticalMatch_XpBonusPercent = 1;
PersonalBoost_XpBonusPercent = 1;
GroupBoost_XpBonusPercent = 1;
GroupBoost_BuffMultiplier = 1;
Rest_XpBonusPercent = 1;
LowXpConningValue = 1;
VeryLowXpConningValue = 1;
NoXpConningValue = 1;
MaxCraftQueueSize = 0;
SquadMemberStatBonusMultiplier = 1;
DailyMissionAlertQuota = 0;
MinLevelToPromoteItem = 0;
LevelsPerItemPromotion = 0;
MaxPromotionsPerItem = 0;
CachedScoreMultiplierDataTable = NULL;
FORTAttributeToPowerMultiplier = 1;
}