mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
#include "GameDataSTW.h"
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int32 UGameDataSTW::GetXpPerAccountLevel() {
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return 0;
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}
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float UGameDataSTW::GetTeamXpBoost() {
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return 0.0f;
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}
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TSoftObjectPtr<UFortTeamPerkItemDefinition> UGameDataSTW::GetRecruitmentRewardForHero(UFortHeroType* Hero) {
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return NULL;
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}
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float UGameDataSTW::GetPersonalXpBoost() {
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return 0.0f;
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}
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UGameDataSTW::UGameDataSTW() {
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ScoreDisplayFactor = 1;
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ScoreDivisor = 0;
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XPMult = 0;
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GroupScoreRates[0] = 1;
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GroupScoreRates[1] = 1;
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GroupScoreRates[2] = 1;
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GroupScoreRates[3] = 1;
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GroupScoreRates[4] = 1;
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ScoreToXPLinearRate = 1;
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LinearEnd = 0;
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XpPerAccountLevel = 0;
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CriticalMatch_XpBonusPercent = 1;
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PersonalBoost_XpBonusPercent = 1;
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GroupBoost_XpBonusPercent = 1;
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GroupBoost_BuffMultiplier = 1;
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Rest_XpBonusPercent = 1;
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LowXpConningValue = 1;
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VeryLowXpConningValue = 1;
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NoXpConningValue = 1;
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MaxCraftQueueSize = 0;
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SquadMemberStatBonusMultiplier = 1;
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DailyMissionAlertQuota = 0;
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MinLevelToPromoteItem = 0;
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LevelsPerItemPromotion = 0;
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MaxPromotionsPerItem = 0;
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CachedScoreMultiplierDataTable = NULL;
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FORTAttributeToPowerMultiplier = 1;
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}
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