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24 lines
689 B
C++
24 lines
689 B
C++
#include "GameDataCosmetics.h"
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void UGameDataCosmetics::CreateBannerAssets() {
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}
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UGameDataCosmetics::UGameDataCosmetics() {
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STWHeroBackpackItemDefinition = NULL;
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STWHeroNoDefaultBackpackItemDefinition = NULL;
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DefaultBattleBusSkin = NULL;
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DefaultGliderSkin = NULL;
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DefaultContrailEffect = NULL;
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DefaultMusicPack = NULL;
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FilterTagTable = NULL;
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CosmeticMarkupTable = NULL;
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ItemPreviewLODStreamingTimeout = 1;
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CharmConfigAsset = NULL;
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PlaceholderItemToShowForDeniedCosmetics = NULL;
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CameraPositionTransitionCurve = NULL;
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CameraPositionTransitionDuration = 1;
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CameraPositionTargetMaxLerpDistance = 1;
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MinPanelSizeForFraming = 1;
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}
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