Files
FNGameProj/Source/FortniteGame/Private/FrontendAnimInstance.cpp
T
2024-06-07 01:17:09 +02:00

45 lines
1.1 KiB
C++

#include "FrontendAnimInstance.h"
bool UFrontendAnimInstance::ShouldHidePropsDuringBlend(UAnimMontage* Montage) const {
return false;
}
void UFrontendAnimInstance::PlaySelected() {
}
void UFrontendAnimInstance::PlayOutro() {
}
void UFrontendAnimInstance::PlayIntro() {
}
UFrontendAnimInstance::UFrontendAnimInstance() {
bIsSkydiving = false;
bEnableHandIK = false;
bIsPlayingEmote = false;
bIsBodyTypeManuallySet = false;
bIsCharacterCustomizationLoaded = false;
bLookingAtBackpack = false;
bIsRebirth = false;
AnimBodyType = EFortPlayerAnimBodyType::Small;
HandIKRetargetingWeight = 1;
RightHandIKAlpha = 1;
LeftHandIKAlpha = 1;
IdlePelvisOffsetAlpha = 1;
EmoteHipOffsetAlpha = 1;
EmoteHipOffsetInterpSpeed = 1;
FortPlayerPawn = NULL;
Gender = EFortDisplayGender::Male;
IntroAnimation_Female = NULL;
IntroAnimation_Male = NULL;
OutroAnimation_Female = NULL;
OutroAnimation_Male = NULL;
SelectedAnimation_Female = NULL;
SelectedAnimation_Male = NULL;
bCanPlayCustomAnimations = false;
bDontCrossArms = false;
bNoHandsOnHips = false;
}