mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
#include "FortWorldManager.h"
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#include "Net/UnrealNetwork.h"
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void AFortWorldManager::OnRep_InitialGlobalWind() {
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}
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void AFortWorldManager::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortWorldManager, InitialGlobalWind);
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DOREPLIFETIME(AFortWorldManager, FinalNumChosenBuildingFoundations);
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DOREPLIFETIME(AFortWorldManager, ChosenBuildingFoundations);
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}
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AFortWorldManager::AFortWorldManager() {
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bSavingEnabled = true;
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SaveFrequency_Seconds = 0;
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bStreamInBuildings = true;
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bConstructTileWorld = false;
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bUseSimMaps = false;
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NumNonAutoconstructedTiles = 0;
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ZoneThemeForPIE = NULL;
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WorldManagerState = WMS_Created;
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TileManager = NULL;
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X_Size = 0;
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Y_Size = 0;
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Z_StructuralGrid_Size = 0;
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VerticalCellNumOffsetFromOrigin = 0;
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TileEdgeSize = 0;
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Theme = NULL;
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DefaultLootQuotaCategory = TEXT("Standard");
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MaxTiles = 0;
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bUseFixedSeed = false;
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FixedSeed = 0;
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DangerPlayerSpawnExclusionRadius = 1;
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ObjectivePlayerSpawnExclusionRadius = 1;
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CurrentWorldRecord = NULL;
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CurrentZoneRecord = NULL;
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CloudHelper = NULL;
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CurrentZoneIndex = 0;
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bHasCreatedMissions = false;
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bHasCreatedPrimaryAdditionalFoundations = false;
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bHasSpawnedActorsForMissions = false;
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bZoneCompleted = false;
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bZoneFinished = false;
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bCreatedMissionRecord = false;
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FinalNumChosenBuildingFoundations = 0;
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MaxConsecutiveFails = 0;
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bClearOutpostMapStats = true;
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}
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