Files
FNGameProj/Source/FortniteGame/Private/FortWorldManager.cpp
T
2024-06-07 01:17:09 +02:00

52 lines
1.5 KiB
C++

#include "FortWorldManager.h"
#include "Net/UnrealNetwork.h"
void AFortWorldManager::OnRep_InitialGlobalWind() {
}
void AFortWorldManager::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortWorldManager, InitialGlobalWind);
DOREPLIFETIME(AFortWorldManager, FinalNumChosenBuildingFoundations);
DOREPLIFETIME(AFortWorldManager, ChosenBuildingFoundations);
}
AFortWorldManager::AFortWorldManager() {
bSavingEnabled = true;
SaveFrequency_Seconds = 0;
bStreamInBuildings = true;
bConstructTileWorld = false;
bUseSimMaps = false;
NumNonAutoconstructedTiles = 0;
ZoneThemeForPIE = NULL;
WorldManagerState = WMS_Created;
TileManager = NULL;
X_Size = 0;
Y_Size = 0;
Z_StructuralGrid_Size = 0;
VerticalCellNumOffsetFromOrigin = 0;
TileEdgeSize = 0;
Theme = NULL;
DefaultLootQuotaCategory = TEXT("Standard");
MaxTiles = 0;
bUseFixedSeed = false;
FixedSeed = 0;
DangerPlayerSpawnExclusionRadius = 1;
ObjectivePlayerSpawnExclusionRadius = 1;
CurrentWorldRecord = NULL;
CurrentZoneRecord = NULL;
CloudHelper = NULL;
CurrentZoneIndex = 0;
bHasCreatedMissions = false;
bHasCreatedPrimaryAdditionalFoundations = false;
bHasSpawnedActorsForMissions = false;
bZoneCompleted = false;
bZoneFinished = false;
bCreatedMissionRecord = false;
FinalNumChosenBuildingFoundations = 0;
MaxConsecutiveFails = 0;
bClearOutpostMapStats = true;
}