mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
71 lines
2.8 KiB
C++
71 lines
2.8 KiB
C++
#include "FortWeaponFireModeData.h"
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UFortWeaponFireModeData::UFortWeaponFireModeData() {
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FireModeDataDelay = 1;
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TracerTemplate = NULL;
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bOverrideImpactSurfaceEffects = false;
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ImpactPhysicalSurfaceEffects[0] = NULL;
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ImpactPhysicalSurfaceEffects[1] = NULL;
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ImpactPhysicalSurfaceEffects[2] = NULL;
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ImpactPhysicalSurfaceEffects[3] = NULL;
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ImpactPhysicalSurfaceEffects[4] = NULL;
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ImpactPhysicalSurfaceEffects[5] = NULL;
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ImpactPhysicalSurfaceEffects[6] = NULL;
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ImpactPhysicalSurfaceEffects[7] = NULL;
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ImpactPhysicalSurfaceEffects[8] = NULL;
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ImpactPhysicalSurfaceEffects[9] = NULL;
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ImpactPhysicalSurfaceEffects[10] = NULL;
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ImpactPhysicalSurfaceEffects[11] = NULL;
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ImpactPhysicalSurfaceEffects[12] = NULL;
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ImpactPhysicalSurfaceEffects[13] = NULL;
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ImpactPhysicalSurfaceEffects[14] = NULL;
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ImpactPhysicalSurfaceEffects[15] = NULL;
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ImpactPhysicalSurfaceEffects[16] = NULL;
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ImpactPhysicalSurfaceEffects[17] = NULL;
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ImpactPhysicalSurfaceEffects[18] = NULL;
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ImpactPhysicalSurfaceEffects[19] = NULL;
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ImpactPhysicalSurfaceEffects[20] = NULL;
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ImpactPhysicalSurfaceEffects[21] = NULL;
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ImpactPhysicalSurfaceEffects[22] = NULL;
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ImpactPhysicalSurfaceEffects[23] = NULL;
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ImpactPhysicalSurfaceEffects[24] = NULL;
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ImpactPhysicalSurfaceEffects[25] = NULL;
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BeamParticleSystem = NULL;
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BeamNiagaraSystemAsset = NULL;
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bOverrideImpactSurfaceSounds = false;
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ImpactPhysicalSurfaceSounds[0] = NULL;
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ImpactPhysicalSurfaceSounds[1] = NULL;
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ImpactPhysicalSurfaceSounds[2] = NULL;
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ImpactPhysicalSurfaceSounds[3] = NULL;
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ImpactPhysicalSurfaceSounds[4] = NULL;
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ImpactPhysicalSurfaceSounds[5] = NULL;
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ImpactPhysicalSurfaceSounds[6] = NULL;
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ImpactPhysicalSurfaceSounds[7] = NULL;
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ImpactPhysicalSurfaceSounds[8] = NULL;
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ImpactPhysicalSurfaceSounds[9] = NULL;
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ImpactPhysicalSurfaceSounds[10] = NULL;
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ImpactPhysicalSurfaceSounds[11] = NULL;
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ImpactPhysicalSurfaceSounds[12] = NULL;
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ImpactPhysicalSurfaceSounds[13] = NULL;
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ImpactPhysicalSurfaceSounds[14] = NULL;
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ImpactPhysicalSurfaceSounds[15] = NULL;
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ImpactPhysicalSurfaceSounds[16] = NULL;
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ImpactPhysicalSurfaceSounds[17] = NULL;
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ImpactPhysicalSurfaceSounds[18] = NULL;
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ImpactPhysicalSurfaceSounds[19] = NULL;
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ImpactPhysicalSurfaceSounds[20] = NULL;
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ImpactPhysicalSurfaceSounds[21] = NULL;
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ImpactPhysicalSurfaceSounds[22] = NULL;
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ImpactPhysicalSurfaceSounds[23] = NULL;
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ImpactPhysicalSurfaceSounds[24] = NULL;
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ImpactPhysicalSurfaceSounds[25] = NULL;
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MuzzleParticleSystem = NULL;
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MuzzleNiagaraSystem = NULL;
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PrimaryFireSound1P = NULL;
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bOverridePrimaryFireSoundArray = false;
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PrimaryFireSound[0] = NULL;
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PrimaryFireSound[1] = NULL;
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PrimaryFireSound[2] = NULL;
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}
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