Files
FNGameProj/Source/FortniteGame/Private/FortWeaponFireModeData.cpp
T
2024-06-07 01:17:09 +02:00

71 lines
2.8 KiB
C++

#include "FortWeaponFireModeData.h"
UFortWeaponFireModeData::UFortWeaponFireModeData() {
FireModeDataDelay = 1;
TracerTemplate = NULL;
bOverrideImpactSurfaceEffects = false;
ImpactPhysicalSurfaceEffects[0] = NULL;
ImpactPhysicalSurfaceEffects[1] = NULL;
ImpactPhysicalSurfaceEffects[2] = NULL;
ImpactPhysicalSurfaceEffects[3] = NULL;
ImpactPhysicalSurfaceEffects[4] = NULL;
ImpactPhysicalSurfaceEffects[5] = NULL;
ImpactPhysicalSurfaceEffects[6] = NULL;
ImpactPhysicalSurfaceEffects[7] = NULL;
ImpactPhysicalSurfaceEffects[8] = NULL;
ImpactPhysicalSurfaceEffects[9] = NULL;
ImpactPhysicalSurfaceEffects[10] = NULL;
ImpactPhysicalSurfaceEffects[11] = NULL;
ImpactPhysicalSurfaceEffects[12] = NULL;
ImpactPhysicalSurfaceEffects[13] = NULL;
ImpactPhysicalSurfaceEffects[14] = NULL;
ImpactPhysicalSurfaceEffects[15] = NULL;
ImpactPhysicalSurfaceEffects[16] = NULL;
ImpactPhysicalSurfaceEffects[17] = NULL;
ImpactPhysicalSurfaceEffects[18] = NULL;
ImpactPhysicalSurfaceEffects[19] = NULL;
ImpactPhysicalSurfaceEffects[20] = NULL;
ImpactPhysicalSurfaceEffects[21] = NULL;
ImpactPhysicalSurfaceEffects[22] = NULL;
ImpactPhysicalSurfaceEffects[23] = NULL;
ImpactPhysicalSurfaceEffects[24] = NULL;
ImpactPhysicalSurfaceEffects[25] = NULL;
BeamParticleSystem = NULL;
BeamNiagaraSystemAsset = NULL;
bOverrideImpactSurfaceSounds = false;
ImpactPhysicalSurfaceSounds[0] = NULL;
ImpactPhysicalSurfaceSounds[1] = NULL;
ImpactPhysicalSurfaceSounds[2] = NULL;
ImpactPhysicalSurfaceSounds[3] = NULL;
ImpactPhysicalSurfaceSounds[4] = NULL;
ImpactPhysicalSurfaceSounds[5] = NULL;
ImpactPhysicalSurfaceSounds[6] = NULL;
ImpactPhysicalSurfaceSounds[7] = NULL;
ImpactPhysicalSurfaceSounds[8] = NULL;
ImpactPhysicalSurfaceSounds[9] = NULL;
ImpactPhysicalSurfaceSounds[10] = NULL;
ImpactPhysicalSurfaceSounds[11] = NULL;
ImpactPhysicalSurfaceSounds[12] = NULL;
ImpactPhysicalSurfaceSounds[13] = NULL;
ImpactPhysicalSurfaceSounds[14] = NULL;
ImpactPhysicalSurfaceSounds[15] = NULL;
ImpactPhysicalSurfaceSounds[16] = NULL;
ImpactPhysicalSurfaceSounds[17] = NULL;
ImpactPhysicalSurfaceSounds[18] = NULL;
ImpactPhysicalSurfaceSounds[19] = NULL;
ImpactPhysicalSurfaceSounds[20] = NULL;
ImpactPhysicalSurfaceSounds[21] = NULL;
ImpactPhysicalSurfaceSounds[22] = NULL;
ImpactPhysicalSurfaceSounds[23] = NULL;
ImpactPhysicalSurfaceSounds[24] = NULL;
ImpactPhysicalSurfaceSounds[25] = NULL;
MuzzleParticleSystem = NULL;
MuzzleNiagaraSystem = NULL;
PrimaryFireSound1P = NULL;
bOverridePrimaryFireSoundArray = false;
PrimaryFireSound[0] = NULL;
PrimaryFireSound[1] = NULL;
PrimaryFireSound[2] = NULL;
}