Files
FNGameProj/Source/FortniteGame/Private/FortWeaponAttrSet.cpp
T
2024-03-03 23:44:39 +01:00

68 lines
2.6 KiB
C++

#include "FortWeaponAttrSet.h"
#include "Net/UnrealNetwork.h"
void UFortWeaponAttrSet::OnRep_WeaponVerticalRecoil(const FFortGameplayAttributeData& OldValue) {
}
void UFortWeaponAttrSet::OnRep_WeaponSpreadReduction(const FFortGameplayAttributeData& OldValue) {
}
void UFortWeaponAttrSet::OnRep_WeaponReloadSpeed(const FFortGameplayAttributeData& OldValue) {
}
void UFortWeaponAttrSet::OnRep_WeaponRateOfFire(const FFortGameplayAttributeData& OldValue) {
}
void UFortWeaponAttrSet::OnRep_WeaponOverheatMultiplier(const FFortGameplayAttributeData& OldValue) {
}
void UFortWeaponAttrSet::OnRep_WeaponOverheatMaxMultiplier(const FFortGameplayAttributeData& OldValue) {
}
void UFortWeaponAttrSet::OnRep_WeaponOverheatCoolingMultiplier(const FFortGameplayAttributeData& OldValue) {
}
void UFortWeaponAttrSet::OnRep_WeaponOverheatCooldownMultiplier(const FFortGameplayAttributeData& OldValue) {
}
void UFortWeaponAttrSet::OnRep_WeaponHorizontalRecoil(const FFortGameplayAttributeData& OldValue) {
}
void UFortWeaponAttrSet::OnRep_WeaponChargeRate(const FFortGameplayAttributeData& OldValue) {
}
void UFortWeaponAttrSet::OnRep_WeaponChanceToNotConsumeAmmo(const FFortGameplayAttributeData& OldValue) {
}
void UFortWeaponAttrSet::OnRep_WeaponAmmoClipSize(const FFortGameplayAttributeData& OldValue) {
}
void UFortWeaponAttrSet::OnRep_CharacterItemDurabilityDecayModifier(const FFortGameplayAttributeData& OldValue) {
}
void UFortWeaponAttrSet::OnRep_AccumulatedWeaponChanceToNotConsumeAmmo(const FFortGameplayAttributeData& OldValue) {
}
void UFortWeaponAttrSet::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortWeaponAttrSet, WeaponChanceToNotConsumeAmmo);
DOREPLIFETIME(UFortWeaponAttrSet, AccumulatedWeaponChanceToNotConsumeAmmo);
DOREPLIFETIME(UFortWeaponAttrSet, WeaponRateOfFire);
DOREPLIFETIME(UFortWeaponAttrSet, WeaponHorizontalRecoil);
DOREPLIFETIME(UFortWeaponAttrSet, WeaponVerticalRecoil);
DOREPLIFETIME(UFortWeaponAttrSet, WeaponSpreadReduction);
DOREPLIFETIME(UFortWeaponAttrSet, WeaponReloadSpeed);
DOREPLIFETIME(UFortWeaponAttrSet, WeaponAmmoClipSize);
DOREPLIFETIME(UFortWeaponAttrSet, WeaponChargeRate);
DOREPLIFETIME(UFortWeaponAttrSet, WeaponOverheatMultiplier);
DOREPLIFETIME(UFortWeaponAttrSet, WeaponOverheatMaxMultiplier);
DOREPLIFETIME(UFortWeaponAttrSet, WeaponOverheatCoolingMultiplier);
DOREPLIFETIME(UFortWeaponAttrSet, WeaponOverheatCooldownMultiplier);
DOREPLIFETIME(UFortWeaponAttrSet, CharacterItemDurabilityDecayModifier);
}
UFortWeaponAttrSet::UFortWeaponAttrSet() {
}