mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
68 lines
2.6 KiB
C++
68 lines
2.6 KiB
C++
#include "FortWeaponAttrSet.h"
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#include "Net/UnrealNetwork.h"
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void UFortWeaponAttrSet::OnRep_WeaponVerticalRecoil(const FFortGameplayAttributeData& OldValue) {
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}
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void UFortWeaponAttrSet::OnRep_WeaponSpreadReduction(const FFortGameplayAttributeData& OldValue) {
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}
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void UFortWeaponAttrSet::OnRep_WeaponReloadSpeed(const FFortGameplayAttributeData& OldValue) {
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}
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void UFortWeaponAttrSet::OnRep_WeaponRateOfFire(const FFortGameplayAttributeData& OldValue) {
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}
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void UFortWeaponAttrSet::OnRep_WeaponOverheatMultiplier(const FFortGameplayAttributeData& OldValue) {
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}
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void UFortWeaponAttrSet::OnRep_WeaponOverheatMaxMultiplier(const FFortGameplayAttributeData& OldValue) {
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}
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void UFortWeaponAttrSet::OnRep_WeaponOverheatCoolingMultiplier(const FFortGameplayAttributeData& OldValue) {
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}
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void UFortWeaponAttrSet::OnRep_WeaponOverheatCooldownMultiplier(const FFortGameplayAttributeData& OldValue) {
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}
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void UFortWeaponAttrSet::OnRep_WeaponHorizontalRecoil(const FFortGameplayAttributeData& OldValue) {
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}
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void UFortWeaponAttrSet::OnRep_WeaponChargeRate(const FFortGameplayAttributeData& OldValue) {
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}
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void UFortWeaponAttrSet::OnRep_WeaponChanceToNotConsumeAmmo(const FFortGameplayAttributeData& OldValue) {
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}
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void UFortWeaponAttrSet::OnRep_WeaponAmmoClipSize(const FFortGameplayAttributeData& OldValue) {
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}
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void UFortWeaponAttrSet::OnRep_CharacterItemDurabilityDecayModifier(const FFortGameplayAttributeData& OldValue) {
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}
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void UFortWeaponAttrSet::OnRep_AccumulatedWeaponChanceToNotConsumeAmmo(const FFortGameplayAttributeData& OldValue) {
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}
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void UFortWeaponAttrSet::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortWeaponAttrSet, WeaponChanceToNotConsumeAmmo);
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DOREPLIFETIME(UFortWeaponAttrSet, AccumulatedWeaponChanceToNotConsumeAmmo);
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DOREPLIFETIME(UFortWeaponAttrSet, WeaponRateOfFire);
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DOREPLIFETIME(UFortWeaponAttrSet, WeaponHorizontalRecoil);
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DOREPLIFETIME(UFortWeaponAttrSet, WeaponVerticalRecoil);
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DOREPLIFETIME(UFortWeaponAttrSet, WeaponSpreadReduction);
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DOREPLIFETIME(UFortWeaponAttrSet, WeaponReloadSpeed);
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DOREPLIFETIME(UFortWeaponAttrSet, WeaponAmmoClipSize);
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DOREPLIFETIME(UFortWeaponAttrSet, WeaponChargeRate);
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DOREPLIFETIME(UFortWeaponAttrSet, WeaponOverheatMultiplier);
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DOREPLIFETIME(UFortWeaponAttrSet, WeaponOverheatMaxMultiplier);
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DOREPLIFETIME(UFortWeaponAttrSet, WeaponOverheatCoolingMultiplier);
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DOREPLIFETIME(UFortWeaponAttrSet, WeaponOverheatCooldownMultiplier);
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DOREPLIFETIME(UFortWeaponAttrSet, CharacterItemDurabilityDecayModifier);
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}
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UFortWeaponAttrSet::UFortWeaponAttrSet() {
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}
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