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34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
#include "FortWeap_BuildingTool.h"
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#include "Net/UnrealNetwork.h"
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void AFortWeap_BuildingTool::OnRep_DefaultMetadata(UBuildingEditModeMetadata* OldMetadata) {
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}
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void AFortWeap_BuildingTool::OnBlueprintPaperPulseUpdate(float InCurveVal) {
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}
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void AFortWeap_BuildingTool::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortWeap_BuildingTool, DefaultMetadata);
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}
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AFortWeap_BuildingTool::AFortWeap_BuildingTool() {
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BlueprintPaperMaterial = NULL;
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BlueprintDiffuseTextures[0] = NULL;
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BlueprintDiffuseTextures[1] = NULL;
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BlueprintDiffuseTextures[2] = NULL;
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BlueprintDiffuseTextures[3] = NULL;
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BlueprintDiffuseTextures[4] = NULL;
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BlueprintEmissiveMaskTextures[0] = NULL;
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BlueprintEmissiveMaskTextures[1] = NULL;
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BlueprintEmissiveMaskTextures[2] = NULL;
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BlueprintEmissiveMaskTextures[3] = NULL;
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BlueprintEmissiveMaskTextures[4] = NULL;
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BlueprintPaperPulseCurve = NULL;
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DefaultMetadata = NULL;
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BlueprintPaperMID = NULL;
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LastResourceType = EFortResourceType::None;
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}
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