Files
FNGameProj/Source/FortniteGame/Private/FortWeap_BuildingTool.cpp
T
2024-06-07 01:17:09 +02:00

34 lines
1.1 KiB
C++

#include "FortWeap_BuildingTool.h"
#include "Net/UnrealNetwork.h"
void AFortWeap_BuildingTool::OnRep_DefaultMetadata(UBuildingEditModeMetadata* OldMetadata) {
}
void AFortWeap_BuildingTool::OnBlueprintPaperPulseUpdate(float InCurveVal) {
}
void AFortWeap_BuildingTool::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortWeap_BuildingTool, DefaultMetadata);
}
AFortWeap_BuildingTool::AFortWeap_BuildingTool() {
BlueprintPaperMaterial = NULL;
BlueprintDiffuseTextures[0] = NULL;
BlueprintDiffuseTextures[1] = NULL;
BlueprintDiffuseTextures[2] = NULL;
BlueprintDiffuseTextures[3] = NULL;
BlueprintDiffuseTextures[4] = NULL;
BlueprintEmissiveMaskTextures[0] = NULL;
BlueprintEmissiveMaskTextures[1] = NULL;
BlueprintEmissiveMaskTextures[2] = NULL;
BlueprintEmissiveMaskTextures[3] = NULL;
BlueprintEmissiveMaskTextures[4] = NULL;
BlueprintPaperPulseCurve = NULL;
DefaultMetadata = NULL;
BlueprintPaperMID = NULL;
LastResourceType = EFortResourceType::None;
}