Files
FNGameProj/Source/FortniteGame/Private/FortWaterInteractionComponent.cpp
T
2024-06-07 01:17:09 +02:00

38 lines
1.0 KiB
C++

#include "FortWaterInteractionComponent.h"
bool UFortWaterInteractionComponent::IsInWater() const {
return false;
}
bool UFortWaterInteractionComponent::IsEnabled() const {
return false;
}
void UFortWaterInteractionComponent::GetLastWaterSurfaceInfo(FVector& WaterPlaneLocation, FVector& WaterPlaneNormal, FVector& WaterSurfacePosition, float& WaterDepth, int32& WaterBodyIdx, FVector& WaterVelocity) {
}
AFortWaterBodyActor* UFortWaterInteractionComponent::GetCurrentWaterBody() const {
return NULL;
}
UFortWaterInteractionComponent::UFortWaterInteractionComponent() {
bIsEnabled = true;
bTickComponentForces = true;
bIncludeWaves = true;
bAllowCachedDataInLargeBodies = true;
WaterVelocityForceMultiplier = 1;
WaterVelocityShallowDepth = 1;
WaterVelocityShallowMultiplier = 1;
WaterVelocityShoreBias = 1;
BuoyancyFactor = 1;
UpBuoyancyDrag = 1;
UpBuoyancyDrag2 = 1;
DownBuoyancyDrag = 1;
DownBuoyancyDrag2 = 1;
HorizontalDrag = 1;
HorizontalDrag2 = 1;
}