Files
FNGameProj/Source/FortniteGame/Private/FortVolumeTimeOfDayComponent.cpp
T
2024-06-07 01:17:09 +02:00

51 lines
1.6 KiB
C++

#include "FortVolumeTimeOfDayComponent.h"
#include "Net/UnrealNetwork.h"
void UFortVolumeTimeOfDayComponent::SpectatorFollowedPlayerChanged(AFortPlayerControllerSpectating* SpectatorPC, AFortPlayerState* NewFollowedPlayer) {
}
void UFortVolumeTimeOfDayComponent::OnRep_TimeOfDayManager() {
}
void UFortVolumeTimeOfDayComponent::OnRep_TimeOfDayConfig() {
}
void UFortVolumeTimeOfDayComponent::MutatorSettingsChanged(const FPropertyOverrideData& OverrideData) {
}
void UFortVolumeTimeOfDayComponent::CreateLocalTimeOfDayManager() {
}
void UFortVolumeTimeOfDayComponent::ClientExitedVolume(APlayerState* PlayerState, AFortVolume* FortVolume) {
}
void UFortVolumeTimeOfDayComponent::ClientEnteredVolume(APlayerState* PlayerState, AFortVolume* FortVolume) {
}
void UFortVolumeTimeOfDayComponent::BindToVolumeMangerClientEnterExit() {
}
void UFortVolumeTimeOfDayComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortVolumeTimeOfDayComponent, TimeOfDayManager);
DOREPLIFETIME(UFortVolumeTimeOfDayComponent, TimeOfDayConfig);
}
UFortVolumeTimeOfDayComponent::UFortVolumeTimeOfDayComponent() {
bUseEditorOverrideData = false;
TimeOverride = 1;
SpeedOverride = 1;
bOverrideLightIntensity = false;
LightIntensityOverride = 1;
bOverrideLightColor = false;
bOverrideFogDensity = false;
FogDensityOverride = 1;
bOverrideFogColor = false;
bOverridePostProcess = false;
PostProcessOverride = NULL;
TimeOfDayManager = NULL;
bIsOverridingTimeOfDay = false;
}