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https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
#include "FortVolumeTimeOfDayComponent.h"
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#include "Net/UnrealNetwork.h"
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void UFortVolumeTimeOfDayComponent::SpectatorFollowedPlayerChanged(AFortPlayerControllerSpectating* SpectatorPC, AFortPlayerState* NewFollowedPlayer) {
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}
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void UFortVolumeTimeOfDayComponent::OnRep_TimeOfDayManager() {
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}
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void UFortVolumeTimeOfDayComponent::OnRep_TimeOfDayConfig() {
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}
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void UFortVolumeTimeOfDayComponent::MutatorSettingsChanged(const FPropertyOverrideData& OverrideData) {
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}
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void UFortVolumeTimeOfDayComponent::CreateLocalTimeOfDayManager() {
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}
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void UFortVolumeTimeOfDayComponent::ClientExitedVolume(APlayerState* PlayerState, AFortVolume* FortVolume) {
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}
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void UFortVolumeTimeOfDayComponent::ClientEnteredVolume(APlayerState* PlayerState, AFortVolume* FortVolume) {
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}
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void UFortVolumeTimeOfDayComponent::BindToVolumeMangerClientEnterExit() {
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}
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void UFortVolumeTimeOfDayComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortVolumeTimeOfDayComponent, TimeOfDayManager);
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DOREPLIFETIME(UFortVolumeTimeOfDayComponent, TimeOfDayConfig);
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}
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UFortVolumeTimeOfDayComponent::UFortVolumeTimeOfDayComponent() {
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bUseEditorOverrideData = false;
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TimeOverride = 1;
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SpeedOverride = 1;
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bOverrideLightIntensity = false;
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LightIntensityOverride = 1;
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bOverrideLightColor = false;
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bOverrideFogDensity = false;
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FogDensityOverride = 1;
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bOverrideFogColor = false;
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bOverridePostProcess = false;
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PostProcessOverride = NULL;
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TimeOfDayManager = NULL;
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bIsOverridingTimeOfDay = false;
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}
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